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The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri (7. sayfa)
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Daha Az
2 Misafir - 2 Masaüstü
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Mesaj
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Damien Evans - Senior Environment Artist
Last of Us 2- Sewers
Here is the sewers that I worked on. I had the privilege of working with an extremely talented group of people on this game. Gavin Grigsby and Scott Greenway was our lighter and Javier Perez and Marty Pietras helped with the material side of things. Thanks to everyone that helped in anyway shape or form. This was an effort that could not have been accomplished by just one person.
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Santa Barbara Upper
I assisted with texture and foliage placement polish on the areas before and after the Santa Barbara Mansion where the player encounters some infected.
Heavy lifting by main level artists: Katelyn Johnson, Sam Bean.
Lighting: Boon Cotter, Design: Emilia Schatz
Assets support by the ND Outsourcing team
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Santa Barbara Mansion
I assisted with texture polish on assets in the interior of the Santa Barbara Mansion where the player encounters some infected.
Heavy lifting by main level artists: Katelyn Johnson, Sam Bean.
Lighting: Boon Cotter, Design: Emilia Schatz
Assets support by the ND Outsourcing team
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Watchtower Escape
The exit area to Watchtower's Channel 13 TV Station where the player flees underground through a collapsed parking structure.
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I owned this level along with Josh Corbin.
Responsible for: texturing, set dressing and some modeling.
Lighting: Antoine Deschamps
Design: Emilia Schatz and Arnaldo Licea
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Leah's Tower
The midsection of Watchtower where the player discovers Leah inside the Channel 13 tower offices.
I owned this level along with Josh Corbin.
Responsible for: texturing, set dressing and some modeling.
Lighting: Antoine Deschamps
Design: Emilia Schatz
Additional support by Sharon Bednarek and the ND OS team.
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: TV Station
The rest of the playable space inside the Channel 13 TV Station.
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I owned this level along with Josh Corbin
Responsible for: texturing, set dressing, asset integration and additional modeling
Lighting: Antoine Deschamps
Design: Emilia Schatz
Additional support by Sharon Bednarek and the ND OS team.
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Newsroom
The main combat space inside Channel 13's newsroom.
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I owned this level along with Josh Corbin.
Responsible for texturing, set dressing, asset integration and additional modeling
Early look development by modeler Andres Rodriguez and texture artist Chad Russ.
Lighting: Antoine Deschamps
Design: Emilia Schatz
Additional support by Sharon Bednarek and the ND OS team.
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Watchtower Approach
The exterior approach towards the Seattle Channel 13 TV Station in the Watchtower section.
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I owned this level along with Josh Corbin
Responsible for: texturing, set dressing and some modeling.
Lighting: Antoine Deschamps
Design: Emilia Schatz
BG Vehicle artist: Matthew Johns
Additional support by Sharon Bednarek and the ND OS team
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Arcade Bloater
The combat space where the player encounters a Bloater and other infected while exploring the interior of Seattle's flooded arcade.
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I owned the texturing, infected set dressing, asset integration and modeling polish on this area.
Much thanks to FG artists: Neilan Naicker (teamwork makes the cabinets-n-cart dream work) and the ND Outsourcing team
Additional modeling support by: Sam Bean, Josh Corbin
Additional texturing support: Katelyn Johnson
Lighting: Scott Greenway,
VFX: Elaine Kubik
Design: Arnaldo Licea
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Tiffany Chu - Environment Artist | Naughty Dog
The Last of Us Part II: Flooded Arcade
A flooded arcade the player encounters while exploring Seattle that contains some surprises.
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I owned the texturing, set dressing, asset integration and modeling polish on this area.
Additional modeling support by: Sam Bean, Josh Corbin
Additional texturing support: Katelyn Johnson
Much thanks to FG artists: Neilan Naicker and Doug Schieber, and the ND Outsourcing team
Lighting: Scott Greenway
VFX: Elaine Kubik
Design: Arnaldo Licea
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