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VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ

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  •  VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ
     VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ
     VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ VE DEV GÜNCELLEME GELDİ OYUN BAKIMA GİRDİ




    The Rise of Master Spellcasters and Legends
    * The Dark Spell Factory is here with three new spells!
    * Dragon level 5 sets its golden gaze on Town Hall 10
    * A second Air Sweeper will help clear the skies, starting at Town Hall 9
    * New Leagues are here, including the Legend League Tournament and Legend Trophies!

    The Dark Spell Factory
    * Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8
    * Poison Spell: Make a toxic cloud that slows and drains the health of defending troops
    * Earthquake Spell: Rattles away the hitpoints from buildings and Walls
    * Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell
    * These Dark Spells take half the space of regular spells. Mix, match and experiment!

    New Leagues and the Legend League Tournament
    * Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
    * Legend League Tournaments are a new challenge for top players, ending once a month
    * Tournament Legends get their final standings featured in the Top Players tab and profile
    * Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!

    Game Balancing
    * Training times in the Spell Factory have been reduced
    * Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full
    * All resource storages are now immune to all direct spell damage
    * Clan Tournaments are one month long and award more gems to more players per Clan
    * Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels
    * Several building hitpoint values have been increased
    * Inferno Tower's Single firing mode now charges to full power slightly faster
    * Dragon level 4 has been moved to Town Hall 9
    * Archer towers arrows travel faster so they "miss" less of their shots at range

    A.I. Improvements
    * Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen)
    * Troops and Heroes will not continue bashing through walls to get to a destroyed target
    * Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups
    * Fixed rare cases where defending Heroes or defenses might get stuck and not attack

    Interface Improvements
    * Train your army with a new Training button just above Attack - no more Barracks-hunting
    * Army Overview lets you view, request troops and edit your army, including spells!
    * Quick-tabs have been added to training views to make cycling between buildings easier
    * Troop selection when attacking has been cleaned up with new visuals and sounds
    * You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings
    * Arabic and Traditional Chinese languages are now supported!


    Hello fellow Clashers!

    Big changes are coming to the multiplayer leaderboard scene! There are new Leagues, a new Tournament and crazy sounding things like Legend Trophies and, can it be true? Trophy resets? What’s going on?



    The new Legend League Tournament!

    It’s true. In the coming update we will be introducing the Legend League at 5000 Trophies and a new, monthly Legend League Tournament in the Top Players list. In this League:
    * Your current global rank is featured on your League Badge in your Profile
    * Your final global rank and Trophies will be permanently saved to your Profile when the Tournament ends
    * The Top Player tab will feature last season’s Legend League Tournament winners
    * Trophies above 5000 will be reset down to 5000 when the Tournament ends, and deducted trophies will be converted into Legend Trophies
    * Legend trophies will be permanently featured in your Profile and cannot be lost

    Phew! Those are a lot of changes, but we are sure that all Clashers will soon share our excitement. Are you interested in the Legend League but think it seems too hard to get to (5000 Trophies?!?!), or wonder how Trophy resets might change the competitive Clash scene? Please, read on! We’re going to dive deep into the world of competitive Clash and go through all the details about the Legend League Tournament. Along the way, we'll discuss how we aim to improve the fairness of Clash competitive play, improve high-level matchmaking and open up a true, competitive Clash experience to more players than ever before.

    And It all starts with a little trip down memory lane.


    A Look at Leagues Past

    A bit over 2 years ago, when we were developing Leagues in Clash, we were intensely following the Trophies counts of all players. Check out this groovy-colored graph, which we dug out of our vast e-mail archives:


    Clash Trophies, 2013 Pre-Leagues

    In 2013, the situation looked very different from today:
    * The most competitive Trophy range was around 3000 Trophies
    * Less than 150 players in the entire world had over 3100 Trophies
    * NOBODY had over 3200 Trophies - that’s right, not a single person

    In 2013, we placed Master League to contain only the most explosively competitive players in the game. Champion League was placed where no player had yet been before, 3200 Trophies, and was the highest symbol of competitive prestige possible.

    However, this situation was not to last. We’ve seen the top players push all boundaries we thought possible, through 3200 Trophies when Leagues went live, past 4000 Trophies less than a year later, and, now, into a suspenseful race to be the first to 5000 Trophies. The Champion League, once beyond all reach, is now home to tens of thousands of players. We haven’t changed the League ladder in all this time, so it begs the question:


    Who are the new Champions?

    Nowadays, reaching 3200 Trophies and becoming a Champion is a great accomplishment, but it is far from the ultimate symbol of prestige it was in 2013. There is a vast competitive spectrum beyond 3200 Trophies that is going completely unrepresented. Again, we’ve been intensely watching how many Trophies players have, and the situation feels somewhat familiar.



    Top Players are pushing to 5000 Trophies fast

    * The most competitive Trophy range is around 4700 Trophies
    * Less than 150 players in the entire world have over 4800 Trophies
    * NOBODY has over 5000 Trophies

    We've placed the new Titan League to again contain only the most explosively competitive players in the game. Just like we did for Champion League in 2013, we are placing Legend League to where no player has been: 5000 Trophies. Also, Just like Champion League felt in 2013, the new Legend League will, at first, feel immensely difficult and ultra-exclusive.

    It will be an incredible achievement for the first players who pass 5000 Trophies and become Legends, and it won't end here. Without a doubt, more and more players will push into Legend and beyond.


    5000 Trophies: the ultimate goal for now, but not forever

    So, this leaves us with a question. Where will we go next? Up and up to ever higher Trophies? Is this a journey with no end? In the Clash Team, we've been thinking long and hard about how we can make being a competitive Clasher more meaningful than a forever increasing Trophy count. At the same time, we see a golden opportunity to improve our high-level matchmaking and improve the competitive experience for everyone.


    Improving the Competitive Clash Experience



    Trust us, competitive Clashers are looking for you

    The competitive Clash experience can be way better. For years, we've been talking with and taking feedback from our most competitive Clashers, and there have been clear issues that we been long trying to improve:
    * Very long matchmaking search times “in the Clouds”
    * Repeatedly lopsided Trophy offers (+1 Trophy win / -39 Trophy loss?)
    * Low mobility in the Trophy ladder and feeling "stuck" where you are

    We’ve already taken countless small measures to try to address these issues over the years, but there has always been one simple, unchanging problem: there are not enough players at the top. When there are too few players, matchmaking suffers, Trophy offers get worse, and pushing trophies becomes more and more difficult. The best solution has always been to try to get as many players as we can into the most competitive Trophy range, but finding a fair way to accomplish this has been a massive challenge.

    The new Legend League Tournament is our biggest and boldest step to try to finally address these problems for good. Over time, these Tournaments will be pushing more and more competitive players together, but how does that actually work?


    Trophy Resetting: Making a Competitive Sweet Spot

    Clash is a game that is meant to be played alongside a huge amount of other players. Everything from the matchmaking to the Shield and Trophy systems depend on it. The best Clash experiences happen when players are not too distant from one another and the battles come frequently.

    As discussed above, this currently isn't the case for our most competitive players, so one of the most an important elements of the Legend League Tournament aims to address this: Trophy resets.


    Trophies drop to 5000 after the end of each Legend League Tournament

    At the end of every Legend League Tournament season, everyone's final standings will be recorded, featured throughout the game, and Legend League players who are above 5000 Trophies will be reset back down to 5000 Trophies. Yes, every month, all Legends get a fresh start and another chance to push for global rank #1,

    Our goal here is to nail down a competitive "sweet spot" in the Legend League for our most competitive players. Over time, more and more Clashers will join Legend to compete and this spot will only become sweeter. High-level matchmaking response times will improve, Trophy offers will recover and, eventually, there will be enough mobility in the Trophy ladder to make it possible for anyone who is a serious contender to push to the top.

    But the Trophy resets are far from the end of the story. We’ve left one of the most exciting bits for last:


    Where Do the Trophies Go?

    Trophies have come to mean far more than just skill in Clash. They also measure prestige - how hard and how long someone has been pushing their Trophies. We fully intend to keep and even enhance prestige-building season after season with the addition of Legend Trophies. Legend Trophies permanently preserve the extra Trophies that get reset to 5000 at the end of each Legend League Tournament season. As an example, if you end the Legend League Tournament with 5100 Trophies, you will gain 100 Legend Trophies when your Trophies get reset to 5000 at the end of the season.


    Every time Trophies are reset, deducted Trophies convert to permanent Legend Trophies

    Legend Trophies will accumulate season after season and nothing will ever reset or reduce Legend Trophies - not a string of bad battles, not forgetting your shield just ran out - not even taking a break from the leaderboards for a season. Legend Trophies are visible to everyone else, and we are currently looking for even more wa



    < Bu mesaj bu kişi tarafından değiştirildi Cem300 -- 1 Temmuz 2015; 10:57:43 >
    < Bu ileti mobil sürüm kullanılarak atıldı >







  • Bulut sorununu böyle çözmüşler.
  • Özetle Türkçesi nedir?
  • Türkçesi yokmu acaba bi yerlerde
  • Globalde 150 oyuncu bile yok. 120 oyuncu var 4800 üstünde. Ustada kristalde olan full köy sayısı acaba şampiyondaki oyuncu sayısından kaç kat fazladır. Ben en son 4063 gördüm dayanamadım, 1 saat 2 saat birşey değil, 6 saat arama bile yapacaksın diyen eş dost arkadaş tuz biber oldu, paraşütsüz 2200'e kadar indim.

    1 kupa ve 700 kupa arama aralığıyla ilgili birşeyler vaadetmişler sanırım hayırlısı.

    Bir konu dikkatimi çekti, 3 5 gün önce globalde 4991 de patladı bir oyuncu. 5000 kupa görülmesin, güncelleme yapıyoruz diye ayar mı çektiler acaba.
  • rds kullanıcısına yanıt
    Bulut sorunu ne serkan abicim


    Birde cidden birşey anlamadım karmaşık bir kupa sistemi geliyomuş sanırım
  • quote:

    Orijinalden alıntı: shkoksal

    Bulut sorunu ne serkan abicim


    Birde cidden birşey anlamadım karmaşık bir kupa sistemi geliyomuş sanırım

    4000 civari koy aradiginda saatlerce suruyor koy acmiyor dogru durust o sirada bulutlari seyrediyorsun ekrandaki.

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • 2000 kupayı geçmediğimden bilgisizliğime verin hocam
  • Çok yüksek Kupa yaa :) koy 11 gelse de ganimet çoğalsa :)



    < Bu mesaj bu kişi tarafından değiştirildi M.Uzun -- 28 Haziran 2015; 4:48:20 >
    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Ejder 4 th9 da basılabilcekse güzel olur

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Şu depolara yıldırım büyüsünün etki etmeyeceği ve ikinci büyü fabrikası olayı doğru mu?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Kara iksirli buyu fabrikasi diye bir şey duymustum ama sacma geldi bana

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: rds

    Bulut sorununu böyle çözmüşler.

    Serkan Hocam, DH yönetim klanı varsa bir ugrayayım.

    Şampiyon liginde 102lvl köyüm var
  • quote:

    Orijinalden alıntı: Blur

    quote:

    Orijinalden alıntı: rds

    Bulut sorununu böyle çözmüşler.

    Serkan Hocam, DH yönetim klanı varsa bir ugrayayım.

    Şampiyon liginde 102lvl köyüm var

    Hocam DH'nin bir klanı vardı ancak ne yazık ki üzülerek aktifsizliğinden ötürü klan özelliklerini yitirdi. :) savarona klanına davet edebilirim sizi, DH bazlı kurulmuş olup sağlam bir klandır, güzel ortam vardır. Az laf çok iştir. :Pp Buyurun gelin.




  • quote:

    Orijinalden alıntı: rds

    quote:

    Orijinalden alıntı: Blur

    quote:

    Orijinalden alıntı: rds

    Bulut sorununu böyle çözmüşler.

    Serkan Hocam, DH yönetim klanı varsa bir ugrayayım.

    Şampiyon liginde 102lvl köyüm var

    Hocam DH'nin bir klanı vardı ancak ne yazık ki üzülerek aktifsizliğinden ötürü klan özelliklerini yitirdi. :) savarona klanına davet edebilirim sizi, DH bazlı kurulmuş olup sağlam bir klandır, güzel ortam vardır. Az laf çok iştir. :Pp Buyurun gelin.

    Güzel bana uyar, klan aktifse uğrarım...




  • Guncelleme tarihi belli oldu mu arkadaşlar?

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • Gelsin artik guncelleme

    < Bu ileti tablet sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: MessiTugi


    quote:

    Orijinalden alıntı: M@XI M@NY@K

    Şu depolara yıldırım büyüsünün etki etmeyeceği ve ikinci büyü fabrikası olayı doğru mu?

    Evet videoda görmüştüm altın deposuna etkisi olmadı ama şöyle birşey var, gelecek kara büyüler arasında deprem büyüsü adlı bir büyü olacakmış. Onun etkisi olabilir. Tabi benimki sadece tahminden ibaret.



    3:54'e bakarsanız ne yıldırım ne de deprem büyüsü zarar vermiyor hocam.




  • quote:

    Orijinalden alıntı: MessiTugi


    quote:

    Orijinalden alıntı: m4claw

    quote:

    Orijinalden alıntı: MessiTugi


    quote:

    Orijinalden alıntı: M@XI M@NY@K

    Şu depolara yıldırım büyüsünün etki etmeyeceği ve ikinci büyü fabrikası olayı doğru mu?

    Evet videoda görmüştüm altın deposuna etkisi olmadı ama şöyle birşey var, gelecek kara büyüler arasında deprem büyüsü adlı bir büyü olacakmış. Onun etkisi olabilir. Tabi benimki sadece tahminden ibaret.



    3:54'e bakarsanız ne yıldırım ne de deprem büyüsü zarar vermiyor hocam.

    Olamaz yıldırım büyüsüyle kara iksir kasma dönemi sona erecek. İyi de kasılıyordu. Daha kara iksirle yükseltilen askerleri bitirmemiştim. Barbar kral ve okçu kraliçe 19 da.

    Bence iyi de oldu.Saatlerce uğraştığım karaiksirin 5 tane yıldırımla yok olması insanı gerçekten deli ediyor.Ha köye girmiş depoyu indirmiş lafım yok ama yıldırımla indirmek gerçekten büyük cesaret.İyi küfür yiyorsunuzdur.




  • 1 2 gun gec gelsınde kara ıksır kasalım azcık daha
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