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Death Knight yeni haberler

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  • WotLK: Sacrificing a high level character to get a buffed Death Knight? (src)

    The ability to convert a high-level character into a DK, and carrying over reputation, titles (including legacy PvP titles), and perhaps starting at a higher level than the "fresh" DK and a unique title (like "Fallen Warrior" or "Fallen Priest").

    If you want to "sacrifice" a character, you are welcome to role-play it out that way, but we don't plan to force this on players just to try out a new class.
    I see what you are saying, the option is there for you to role-play it in such a way, but we have no current plans for characters and their items (which I'm guessing is primary concern for this) to be converted into a Deathknight

    About Hero Classes (src)

    We have announced and are developing the first (and currently only) Hero Class, the Deathknight. Because of this a lot of discussions have come up regarding future Hero Classes and the Demon Hunter is near the top of the "most often brought up" list due to its popularity and strong lore background.
    Would a Demon Hunter be fun to play? Yes, but so would a number of other possibilities.
    To be straight to the point: We have not announced any other Hero Classes at this point in time and we will have to wait and see what the future holds after the Deathknight makes its impact on Azeroth.

    Anladığım kadarıyla DK henuz şekkillenmemiş adamların aklı çok karışık. Bizim DK açmak için main charı yok etmemiz gerekecek yada unlock olacak bir alt char gibi başlayacağız en büyük soru ise meslek, rep, binek vs gibi şeyler nolacak? Adamların işi harbiden zor BC gibi 2 yeni ırk getirmeye benzemiyor bu iş bana kalırsa MART ayına yetişmez WOTLK
    Not: Alıntıdır ingilizcesi iyi olan bir arkadaş ayrıntıyla çevirirse güzel olur. WOTLK ile ilgili bir başlık vardı bulamadım onu çok konu var bulan bir arkadaş uplarsa altına eklerim. Forum yöneticileri o konuyu üst konu yapsa daha bi güzel olurdu







  • Valla oyuna yeni başlamış biri olarak benim bile iştahım kabardı.. Mu online daki gibi yaparlar belki, main karakteri belli bir level getirdikiten sonra DK açılır, veya direk silinmesi gerekebilir..
  • demon hunter diye yeni bir hero class istiyormuş playerlar, çogu kişiye göre sadece death kinght gelmesi çeşitsizlige yol açıcakmış şimdilik sadece DK var demişler ama demon hunterda olması muhtemel hero class arasındaymış

    birde karakterimizi feda edip DK olmıcakmışız DK lar sıfır bir karakter olucakmış ve DT ler Tank/Dps sınıfına girecekmiş,

    yani 70 main charımız durucak şahsen ben main charımı dk ya feda etmem
  • quote:

    Orjinalden alıntı: bensatanistdegilim

    demon hunter diye yeni bir hero class istiyormuş playerlar, çogu kişiye göre sadece death kinght gelmesi çeşitsizlige yol açıcakmış şimdilik sadece DK var demişler ama demon hunterda olması muhtemel hero class arasındaymış

    birde karakterimizi feda edip DK olmıcakmışız DK lar sıfır bir karakter olucakmış ve DT ler Tank/Dps sınıfına girecekmiş,

    yani 70 main charımız durucak şahsen ben main charımı dk ya feda etmem

    Yav diyelim feda ettik maini noalcak o kadar rep o kadar meslek yok netehrdrake falan? Baştan çekilmez hiç biri



    < Bu mesaj bu kişi tarafından değiştirildi Warriormustdie -- 3 Ocak 2008; 14:27:48 >




  • Arkadaşlar zaten Wow-Europe FOrum'Larında Diyor ki :

    Death Knight Class'ı Main Karakteriniz Tamamiyle ßağımsız olacak ve Yeni bir karakter olacaktır , AçabiLmek için Tek şart 55-70 Lvl arası ßir karakterinizin Olmasıdır.

    :)
  • quote:

    Orjinalden alıntı: Stone

    Arkadaşlar zaten Wow-Europe FOrum'Larında Diyor ki :

    Death Knight Class'ı Main Karakteriniz Tamamiyle ßağımsız olacak ve Yeni bir karakter olacaktır , AçabiLmek için Tek şart 55-70 Lvl arası ßir karakterinizin Olmasıdır.

    :)

    Valla ya nereden çıkardın şimdi satanist olmayan kişi.:)
  • hiç meraklanmayın arkadaşlar, çok kısa sürede DK'yı da bufflar, nerfler içine edip bırakırlar... ondan sonra biz de forum troll lüğüne devam ederiz :)
  • wow.devasaturk.com
  • loreyide bozucaklar bu gidişle ya kael thası 5 kişilik ins de boss olarak koycaklarmış o sadece halkı için daha iyisini istedi ama sattı tabi daha sonra dana tek anlamadıgım nokta kael neden blood elfleri hordenin üstüne bırakıp gitti ???
  • Kendi charımızı bırakmamızı istemiyorlar

    DK Dps/Tank şeklinde uçuk şeyler beklemeyin deniyor tanklığı druidden az daha kötü olarak nitelendriliyor

    Tamamen yeni bi oynanış gelicekmiş bu class ile

    Yeni bi hero class yüksek ihtimal olucakmış demonhunter deniyor sadece onla sınırlı kalmayabilirmiş 3 hero class birden gelebilirmiş.

    bence en az 3 hero class birden geleceğidir Melee(DK)/Ranged(demonhunter)/SPellcaster(?) şeklinde fakat 3 'ünü birden açabilicezmi? bence sadece bi seçim yapabilicez.
  • Valla ben şu andaki karakterlerimin hiçbirini feda edemem hacı DK için...O kadar rep kastık,epicler aldık ogriye UC'ye falan girince bir çevremiz falan var yaniBen en iyisi son bir ay kala bir karakter açıp kasayım onu dk yaparım.
  • bence yeni expansionla 7 heroic class daha ekleseler iyi olur, ama şu şekilde, expansion dk ile gelicek 3.1 patchi demon hunter 3.2 patchi necromancer 3.3 patchi blademaster falan gibi, ve sanki blizzardda oyunun ömrü uzasın diye böle yapıcak gibime geliyor.
  • quote:

    Orjinalden alıntı: Batu0792

    bence yeni expansionla 7 heroic class daha ekleseler iyi olur, ama şu şekilde, expansion dk ile gelicek 3.1 patchi demon hunter 3.2 patchi necromancer 3.3 patchi blademaster falan gibi, ve sanki blizzardda oyunun ömrü uzasın diye böle yapıcak gibime geliyor.



    Bu tür büyük ayrıntıları ufak pathcler ile vermezlerHepsi için ayrı ayrı expansion çıkartırlarsada kimse oyunu oynamaz zaten.Her ay para+expansionlara para vermek kimsenin işine gelmez...Blizzardın k21 networktan bir farkı kalmaz böyle oluncada.
  • quote:

    Orjinalden alıntı: _Agwe_


    quote:

    Orjinalden alıntı: Batu0792

    bence yeni expansionla 7 heroic class daha ekleseler iyi olur, ama şu şekilde, expansion dk ile gelicek 3.1 patchi demon hunter 3.2 patchi necromancer 3.3 patchi blademaster falan gibi, ve sanki blizzardda oyunun ömrü uzasın diye böle yapıcak gibime geliyor.



    Bu tür büyük ayrıntıları ufak pathcler ile vermezlerHepsi için ayrı ayrı expansion çıkartırlarsada kimse oyunu oynamaz zaten.Her ay para+expansionlara para vermek kimsenin işine gelmez...Blizzardın k21 networktan bir farkı kalmaz böyle oluncada.


    Onu geçte birazdan vericeğim postu iyi oku, herkesinde okumasını öneririm bi dedikodu class upgrade ile ilgili, ilgimi çekti benim açıkçası.



    < Bu mesaj bu kişi tarafından değiştirildi Batu0792 -- 3 Ocak 2008; 19:40:25 >




  • ALINTIDIR

    New leaked information that is being removed from the official forums as fast as they can, along with banning those who post it there. So, I thought I would post it on my site as a mirror. I also took the time to format it so it was readable.

    This all might be another Hoax, but the way blizzard is reacting, it seems like it might be real…
    [Begin Word for Word Copy and Paste]
    Sources inside Blizz have revealed their plans for hero classes. Blizzard does plan to release hero classes with the expansion, but they haven’t explicitly stated it because they want to announce it close to the release date, insuring a huge amount of hype. I haven’t been told much more than the basics, but I’ll try to explain the system as best as I can:

    At any given level there is a certain amount of content; at level 60, the amount of content is very disproportionate with the available content for other levels. The reason is obvious: it is the current endgame, and players need something to enjoy. However, with the level cap raised players would be able to blow through and skip a lot of the content that has been developed over the past year, and allowing players to do so would be a poor use of the developers’ time. This is where hero classes come in.

    You will be stuck at level 60, just like you are now, even when the expansion comes out. An epic quest (of REALLY epic proportions) for each hero class will be made available to level 60 players. The only way to break the level 60 barrier will be to go on one of these quests to become a hero class. The quest will require the player to do a lot of solo content as well as a variety of group and raid content. Upon completion of the quest, the player will become a level 61 hero class . They can then once again begin their normal level progression. A hero class is not innately more powerful than a normal class (but the level differentiation makes them more powerful of course). Hero classes will be available to everyone and although the hardcore players will naturally get their hero classes first, it is designed so that players of all play styles will be able to become a hero class in a reasonable amount of time. Blizzard’s implementation of hero classes will accomplish a lot of things. It will create a natural barrier at level 60 that will insure that the average player will experience more of the content Blizz has developed, it gives players a way of further differentiating themselves, and it adds a huge amount of new dynamics between different classes.

    Each race/class combination will have 2 hero classes available to them (with several overlapping). This presents a monumental balance job (there are about 50 hero classes), which is probably another reason why Blizzard is delaying the information release. Choosing your hero class will be irreversible, much like the tradeskill masteries. Some hero classes are an extension of the “father” class, some have tweaked mechanics, while others are radically different. The easiest example I can think of is a Night Elf priest, for which the 2 hero classes are a Priest(ess) of the Moon (a continuation of the priest’s current form) and Demon Hunter (an agility-based combat hero with a variety of discipline-esque abilities). So without further ado, here is a brief overview of some of the hero classes:

    Druids
    Night Elf Druid

    Arch Druid: This will be a hybrid class in the same vein as its “father” class, and Storm Crow form may make a reappearance.

    Keeper of the Grove: The druid will sacrifice some of his shapeshifting abilities in exchange for improved healing and casting, and will even be able to command treants on occasion.

    Tauren Druid

    Arch Druid: see above

    Elder: This is essentially a druid that has lost some shapeshifting abilities and gained some beast-like abilities similar to the hunter. The casting and healing abilities are also amped up, but not nearly as much as the Keeper of the Grove. The Elder also has a bit of the Diablo II druid mixed in for good measure.

    Hunters
    Night Elf Hunter

    Ranger: The Ranger is sort of a hunter/rogue mix. The Ranger will use the energy bar, will have a few stealthy abilities (but not of the same caliber as the rogue), and will no longer have a pet.

    Beastmaster: The Beastmaster focuses more on the beast aspect than the ranged aspect of the hunter. He gains new beast abilities, such as switching pets in battle, and is a bit meaner in melee combat in exchange for a lot of his ranged hitting power.

    Dwarf Hunter:

    Mountaineer: The Mountaineer is similar to the ranger (no pet, energy bar), but without the stealth aspects. The Mountaineer is hardier in melee combat than the hunter and and also has more extensive tracking and detection abilities.

    Beastmaster: see above

    Orc Hunter:

    Outrider: The Outrider is very similar to the wolfrider from Warcraft III, focusing on swift maneuvers and incapacitating enemies. He uses the energy bar.

    Beastmaster: see above

    Tauren Hunter:

    Tracker: The Tracker uses the energy bar like the Mountaineer, but still retains the hunter pet, and as a result is not as tough as the Mountaineer.

    Beastmaster: see above

    Troll Hunter:

    Shadowhunter: This is essentially a hunter that drops some of it’s beast and survival abilities for some shadow spells (think Hex). The Shadowhunter still uses mana.

    Headhunter: The Headhunter still has the ranged emphasis of the hunter, but it focuses on throwing weapons (a massive revamp for throwing weapons is planned). The Headhunter uses energy, has more combat abilities, and drops the pet.

    Mages
    Human Mage:

    Archmage: The Archmage is an exact extension of the mage class, with arcane, fire, and frost spells. Apparently one of the abilities being toyed around with is Summon Water Elemental. The planned incarnation of the spell will be a long-cooldown summon that will not function like a normal pet, and will instead function more along the lines of the Mechanical Yeti (no player control).

    Necromancer: The only similarity between the Necromancer and the mage is the emphasis on magical damage. The necromancer uses shadow damage and has a major focus on pets, similar to the warlock. However, unlike other pet classes, the majority of the Necromancer’s damage will come from the pet instead of the Necromancer. I do not know if the Necromancer will be able to have multiple pets out at once.

    Gnome Mage:

    Archmage: see above

    Arcanist: The Arcanist is similar to the mage, with a focus on arcane magic. The Arcanist does slightly less damage than the Archmage, but gains added utility and new support spells.

    Undead Mage:

    Archmage: see above

    Necromancer: see above

    Troll Mage:

    Hydromancer: The Hydromancer is similar to the Arcanist, but with a focus on the frost tree. The Hydromancer may also receive the Summon Water Elemental spell. In addition to added utility and support spells, the Hydromancer will also get some limited healing abilities.

    Shadowcaster: The Shadowcaster is essentially a mage that uses shadow magic instead of fire and frost.

    Paladins
    Human Paladin:

    Templar: The Templar is the holy warrior that so many paladins wanted their class to be. The Templar has limited healing, but receives a slew of new combat abilities, making the Templar much better at tanking and melee damage than the paladin.

    Cleric: The Cleric is the other side of the paladin spectrum. Instead gaining new combat abilities, the Cleric gains improved healing, more utility and support, and some holy damage spells.

    Dwarf Paladin:

    Templar: see above

    Cleric: see above

    Priests
    Human Priest:

    High Priest: The High Priest is essentially a priest that drops the shadow tree, but gains new damage spells from holy and discipline. The High Priest will be the most powerful healer in the game.

    Spellbreaker: The Spellbreaker wears mail, has several combat abilities and diminished healing, and has several anti-caster abilities.

    Dwarf Priest:

    Thane: The Thane is basically a priest in mail, with a slight hit to healing abilities but a few new combat abilities.

    Runelord: The Runelord is similar to the High Priest, although not as healing heavy.

    Night Elf Priest:

    Priest of the Moon: The Priest of the Moon is similar to the High Priest as well, but has some extra damage and utility spells coming from arcane and nature magics.

    Demon Hunter: The Demon Hunter is radically different in playstyle from the priest. The Demon Hunter is a mana-using melee damage hero class. The Demon Hunter has a mix of discipline spells and combat abilities with some shadow spells mixed in.

    Undead Priest:

    High Priest: see above

    Shadow Priest: The name is pretty self-explanatory. The Shadow Priest does not have all the healing abilities of the High Priest, but makes several gains in the damage, utility, and crowd control departments.

    Troll Priest:

    Shadow Priest: see above

    ?:

    Rogues
    Gnome Rogue:

    Assassin: The Assassin is an extension of the rogue with damage, stealth, poisons, and martial arts.

    Scout: The Scout has slightly less damage than the Assassin, but is tougher in combat, and has the ability to use traps among other new utilities.

    Human Rogue:

    Assassin: see above

    Scout: see above

    Dwarf Rogue:

    Assassin: see above

    Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities.

    Night Elf Rogue:

    Assassin: see above

    Scout: see above

    Orc Rogue:

    Assassin: see above

    Pitfighter: see above

    Undead Rogue:

    Assassin: see above

    Scout: see above

    Troll Rogue:

    Assassin: see above

    Scout: see above

    Shamans
    Orc Shaman:

    Farseer: The Farseer has more emphasis on healing and casting than the shaman, and as a result has less combat ability. The Farseer doesn’t use totems but gains it utility from other abilities. Feral Spirit might make an appearance using a system similar to the Water Elemental.

    Spirit Walker: The Spirit Walker is a more direct extension of the shaman than the Farseer, maintaining a rough balance of combat, casting, and healing ability.

    Tauren Shaman:

    Farseer: see above

    Spirit Walker: see above

    Troll Shaman:

    Witch Doctor: The Witch Doctor is similar to the Farseer, but has a heavy emphasis on totems. In addition to the elemental magics the Witch Doctor also uses some shadow magic.

    Spirit Walker: see above

    Warlocks
    Human Warlock:

    Master Warlock: The Master Warlock is an extension of the warlock class, keeping the pet and the vast majority of the warlock mechanics.

    Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up.

    Gnome Warlock:

    Master Warlock: see above

    Shadowguard: see above

    Orc Warlock:

    Master Warlock: see above

    Shadowguard: see above

    Undead Warlock:

    Master Warlock: see above

    Shadowguard: see above

    Warriors
    Blizz hasn’t fleshed out warrior hero classes as much as the others, so I wasn’t able to get much on them. However, it has been confirmed that Orc warriors do have the option to become a Blademaster!

    Question marks (?) denote a hero class that hasn’t been decided on by the developers yet. I don’t know the Blood Elf hero classes. I don’t know the new Alliance race (although I hear they’re going to reveal it soon). I have no idea how talent/abilities are going to work, I don’t know what will happen to armor requirements and class specific sets, etc. Everything I know I’ve posted here, and it is subject to change as it is still in fairly early development stages.

    [End Word for Word Copy and Paste]



    < Bu mesaj bu kişi tarafından değiştirildi Batu0792 -- 3 Ocak 2008; 19:57:04 >




  • Attığım post hakkında yorum yapmam gerekirse, blizzardın böle bi riske gireceğini zannetmiyorum.
  • Yukarı bak yazıyor, yani yukarıda tanımı verilmiş demek istiyo.
  • Bah,rp'cinin birinin fantezisi gibi geliyor kulağa...Hoş noktalar var ama uçmuş bayağ...
  • Böyle olursa wow karışır hero classında hiçbir çekici yanı kalmaz.Ayrıca adam raidden questen falan bahsetmiş,hero class için raidde girmek gerekirse o zaman sayılı kişi bu özelliği kullanabilir.O zamanda satın aldığımız expansion bir işe yaramaz haliyle.Adamın fikirlerinin bazıları iyi ama wow u bu hale getirmek sınıflar arasında çok büyük denge uçurumları açar.
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