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Unity admob&playGames kurulum hataları[Çözüldü]

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  • GoogleMobileAds ve GooglePlayGames son sürüm paketlerini kurdum. Karşıma çıkan birkaç pencerede Apply düğmesine bastım.

    Aşağıdaki hatayı görmeye başladım. Build alırken de bir sürü hatalar çıktı. Ne yapmam gerekir?
    Kullandığım Unity versiyonu 2020.1.1f1

    quote:

    Assembly 'Packages/com.google.external-dependency-manager/ExternalDependencyManager/Editor/Google.IOSResolver_v1.2.157.dll' will not be loaded due to errors:
    Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
    Reference validation can be disabled in the Plugin Inspector.


    quote:

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':launcher:lintVitalRelease'.
    > Could not delete old D:\Unity Projects\escape jungle\Temp\gradleOut\launcher\build\reports\lint-results-release-fatal.html

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help athttps://help.gradle.org

    BUİLD FAILED in 4s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[

    > Configure project :launcher
    WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
    It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.

    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:preBuild UP-TO-DATE
    > Task :launcher:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseAidl NO-SOURCE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:compileReleaseAidl NO-SOURCE
    > Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :launcher:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResValues
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResources
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:generateReleaseResValues
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:generateReleaseResources
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:packageReleaseResources
    > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseResources
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:parseReleaseLocalResources
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:parseReleaseLocalResources
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:generateReleaseBuildConfig
    > Task :unityLibrary:processReleaseManifest
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:processReleaseManifest
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:javaPreCompileRelease
    > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:extractDeepLinksRelease
    > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseManifest
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:generateReleaseRFile
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseRFile
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:compileReleaseJavaWithJavac
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:compileReleaseLibraryResources
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseBuildConfig
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:javaPreCompileRelease
    > Task :launcher:mergeReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:bundleLibCompileRelease
    > Task :launcher:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:prepareLintJarForPublish UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseJavaWithJavac
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:bundleLibRuntimeRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibCompileRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:extractDeepLinksRelease
    > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseLibraryResources
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJarForPublish UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibRuntimeRelease
    > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE
    > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
    > Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:mergeReleaseShaders
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:compileReleaseShaders
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:generateReleaseAssets
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseShaders
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseShaders
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:packageReleaseAssets
    > Task :unityLibrary:compileReleaseShaders UP-TO-DATE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseAssets
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseAssets
    > Task :launcher:processReleaseManifest
    > Task :launcher:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:bundleLibResRelease UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibResRelease
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:bundleLibResRelease
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:mergeReleaseJniLibFolders
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:mergeReleaseNativeLibs
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:stripReleaseDebugSymbols
    > Task :unityLibrary:GooglePlayGamesManifest.plugin:copyReleaseJniLibsProjectOnly
    > Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseJniLibFolders
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseNativeLibs
    > Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
    > Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:stripReleaseDebugSymbols
    > Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:copyReleaseJniLibsProjectOnly
    > Task :launcher:processReleaseResources
    > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:compileReleaseSources UP-TO-DATE
    > Task :launcher:lintVitalRelease FAILED
    75 actionable tasks: 45 executed, 30 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <59b231ad19bf42f6b72bf2546a9b9393>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4dfeb7acf9f44dd0adc2a4f68156471c>:0)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)



    < Bu mesaj bu kişi tarafından değiştirildi timetochoose -- 4 Eylül 2020; 11:16:17 >







  • sorun ads paketinle alakalı olabilir. senin için wetransfere benim daha önceden kullandığım ads paketini yükledim. bende sorun çıkarmadı. sendede çıkarmıcanı düşünüyorum. bunu kurduktan sonra yine ilk bahsettiğin iosresolver sorununu alabilirsin. ama android buildde sorun çıkarmaz. reklam kurulumu yapamazsan yine buradan yaz yardımcı olmaya çalışırım. iyi çalışmalar

    link geçerlilik tarihi:02.09.2020-09.09.2020 https://wetransfer.com/downloads/b796fa4a2ac7e28fcb9f06aa73f636de20200901224941/3aaf7d




  • deryafb D kullanıcısına yanıt
    Öncelikle iki paketi kaldırdım. Sonra ilk senin verdiğin paketi import ettim. Aynı paketin sunulduğu link:
    Unity Ad Placements
    Ardından PlayGameServices paketini tekrar kurdum.

    Sonra yine aynı hatalar vs. görmeye devam ettim. Unity'i yeniden başlattım.
    Tekrar build almak istediğimde minSdk hatasıyla karşılaştım.
    Assets/GooglePlayGames/Plugins/Android/GooglePlayGamesManifest.plugin/AndroidManifest.xml dosyasından şu kodu sildim.
    quote:

    <uses-sdk android:minSdkVersion="14" />


    Build alabildim, şimdilik sıkıntı yok gibi.
    Teşekkürler.




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